Who Is Stephen?

Stephen (They|Them) is a learning scientist, game developer, instructional designer, worldbuilder, writer, and illustrator.

They hold a Ph.D. in Educational Psychology from the University of Connecticut and have led numerous design projects with organizations including CVS Health, Arizona State University’s Center for Games & Impact, Intel Corporation, Pfizer, the University of Connecticut, UConn Health, and Greenhouse Studios. Additionally, they co-own and manage the independent educational game studio The Pericles Group, LLC.

Stephen earned a Bachelors of Science in Molecular & Cellular Biology and Masters in Curriculum & Instruction in 2007 and 2008, respectively. Prior to returning to graduate school for their doctorate in 2010, they taught a combination of biology, genetics, and human health at a public high school while serving as the district’s educational technology specialist.

Beyond teaching courses like Interactive Storytelling, Accessibility Design, Serious Games, Learning Theory, and Educational Technology, Stephen has co-authored two books, 20+ academic articles (including the well-cited [2012] game-based learning meta-analysis Our Princess is in Another Castle: A Review of Trends in Serious Gaming for Education), and more than 80 scholarly keynotes, panels, and presentations. They reside near Hartford, Connecticut and spend their free time studying philosophy, history, and science as well as gaming, cosplaying, building with LEGOs, and raising a fine young Bengal cat named Mia.

TESTIMONIALS

“Steve’s work is superior. Their performance in my courses and as my colleague places them in the top 1% of students I have worked with in my 30+ years of teaching.”

— Michael F. Young, Prof. of Learning Sciences | Educational Technology